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Bloodmoon as a harbinger Oblivion

Like many of you, I still sometimes play Morrowind (what else to play a couple of days before 2018). Naturally, with addons. And today I realized that one of these addons once again would not be finished. The last sava has been for several months, but I just can’t force myself to return to it. I’m afraid, I won’t take it anymore, because today I started Morovind again, but instead of “Load” I pressed “New” and created a completely new Breton. After this path, as a rule, there is no back, which means that my previous Dunmer will forever remain in the snow trap of Solstheim.

“Okay,” you say, “and what does it have to do with it?”And I will take this issue with understanding. Indeed, if you compare with something Bladmun, then, of course, with Skyrim. Fluffy snowball, wild Nords, aggressive spigans, the ability to bite someone by the leg in the werewolf mode-all one to one. But the comparison of Bladmun with Oblivion did not encourage me not external signs, but internal experiences. And these experiences have a vocabulary definition – boredom.

I’ll make a reservation right away that I am not one of those fans of Mordorovind who crush Oblivion and Skyrim on what the light is worth. I like Oblivion. I like his bizarre quests (like painted trolls), magnificent cities (well, Brailly a little less than others), graphics as a whole and many other moments that were improved compared to the maritime of the maritime (use of spells, alchemy and even comparative complexity). In general, almost everything likes. Except for two things.

The first is too long and monotonous caves and fortresses. But this can be experienced-by gritting your teeth, you go ahead, realizing that it is … a new (gloomy) dungeon will ever end, you will get your reward and return to the light of God.

With the second negative moment, unfortunately, more difficult. We are I took it talking about the Oblivion itself, hidden behind the corresponding gates. Being no less monotonous than the Sirodil dungeons, he is much more extensive. And when my characters of different races and skills set the task of alternately close the stopy hundred gate of Oblivion, they politely agreed, but after a couple of the first gates returned to their career in guilds and other side quests, and the empire was left to the key problem of the empire.

To finally go through the main storyline, I had to change tactics. At first I went through everything that I could and I wanted in the syrodile and on the trembling islands, and only then I ran through all the gates with an almost invulnerable tank, exploring anything in Oblivion and almost not paying attention to Dremor, spiders and other decorations.

This is what the Oblivion reminds me of Bloodmun. I threw this addon Morderovind halfway two or three times, just like the main plot of Oblivion later.

To finally close Gestalt, I returned to Bladmun a few years later, a goodly pumped Dunmer with a firm intention to go this way until the end. Although at first I slightly overestimated my pumping, which I quickly hinted at the first smugglers in the cave near the fort. Even very quickly-this one (strange) smugglers rushed to me at the speed of either a vampire, or Usayna Bolt and fluttered by something paralyzing on the head. Glass armor did not save. I had to return to Vvardenfell and enchant these armor along with the pure shirts-stans and grab a couple of boxes of potions to feel dry and boars dry and comfortable.

By the way, and the spigons, and wild boars, and any other living creatures on the Morderlynd Solstheim as a whole is very peaceful and friendly. The banks of the river are assigned to local robbers who have a cute and merrily in the company of berserkers, rjeclings, lonely wild boars, wolves, bears and chorkers. But it is worth it on the horizon to appear our hero, as the idyll stops, and all this brethren crawls his blood together. Unless Horkers retain neutral.

And this is one of those features of Salstheim that quickly tire me. It just bothers at every step to kill a couple of wolves, bears, naked berserex and red sorceresses. Not to mention the flocks of riders on wild boars, who, in the degree of annoyance, are repeatedly surpassed even rocky riders from under the Red Mountain.

When the “cup of patience burst”, I solved the described problem with the help of invisibility, one hundred percent chameleon and increased speed. But still, I still have not completed the plot of Addon. Probably because the excess of monsters is not his only problem. Everything is drawn so casually that it seems that Bladmun came a couple of years earlier, and not later than the original Mordorovind. Remember at least these ridiculous tadpoles of the dragons. But the one who plays in the game of the early 2000s in 2017 is unlikely to bother hard about the graphics. So, the plot was not impressed, although individual moments, such as jogging behind a black chorker or salvation of a white bear, are quite touching. But in general, the impression is unchanged: how beautiful, diverse and original the tribunal is, the Bladmun is just as Ser and bored (although my screenshot is still below, the sdggana is painted better than the dragons).

And that’s what is especially surprising to me – on this site the tribunal and Bloodmun is approximately equal grades. How, why, why? Maybe fans of Mordovonda simply put dozens of both, because it is still Morovind. Or maybe I never examined something, I did not show off in Bladmun?

Having completed this text, I again firmly decided to launch the SEV three -month ago and still go through the Bloodmun to the end. Maybe at the end something is still awaiting me so incredible that it will block all the disadvantages of the addon. But I suspect that my new Breton in any case, having gone through the guild of magicians, the house of Telvanni and something else at Vardenfell, will go to Mornhold as soon as possible, and not a foot to the ship from Huul.

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