dishonored-2-opinion-through-tarm-1

Dishonored 2 – Opinion through time

Come on, Emilli! Adventure for 30 hours. There and back!

God, how much anger – almost the waves of shit – fell on Arcane for the starting state of the game. It was so terrible that it was almost unrealistic to play. Thus, literally most people plunged into the vat with a technological burst, he got to the way and surfaced. It really was painful and insulting – the expectations of the rally caught a pillar and were such. Of course, the decision to release a game of such a scale and in this capacity was clearly not unanimous and, as they say, a boiler for such “excess” gentlemen from the publishing house is smoked in the area of ​​the bottom.

However, thanks to the efforts of the developers, the game was debugged – my old PS4 Slim shows steadily a smooth picture, and the eyes do not cry. The general “plank”, even in the hottest moments, is confident. In any case, my claimant reason did not register anything egregious.

Having gone through the game for the third time, which surprised even your humble, I felt a sharp burning sensation in the area of ​​opinion – I really wanted to speak out.

First I note a couple of details https://monopoly-casino.co.uk/ necessary for understanding the essence of the game. Firstly, Dishonored-taking into account a significant amount of DLC-attached to the Immersive SIM genre (immersive simulation, Russian), which means an extensive choice of solutions of intra-game problems. Technically, the game provides two options for passing, combined with each other as you please. The layout appears in stores, through the accumulation of local currency and active search for drawings, and abilities (more on this later) in a special menu. The game also presents a tremendous assortment of amulets, having found and dismantled which, you can replace in handicrafts in handicrafts with home -made. Double, triple, quadruple … or even collect the rune! Bonuses are plused – remember the chance of defilement!

The second thing characterizing the game I will highlight its design. In fact, it is difficult to say who tried more – an artist, composer or level designer. Absolutely all aspects are in perfect harmony here, starting from the palette setting the mood, ending with tuning tanks. Sound positioning of opponents, rustling wings of cadaveric OS, buzzing, devouring frances, shots, explosions, clangs, knocks, spray – my latent audiophile received an ecstasy geyser. Dramatic harpsies and romantic guitars. Vialonocels and, of course, the pianist who died on the bass line. Full OST exists in my playing sheet and from time to time I return to it, like a bar.

P. S. Since in this article I convey the thoughts of me seduced by this game, I will omit the theme of Russian and partly, problematic English voice acting.

Returning to the design, it is worth noting the magnificent art. Relatively almost all projects, such an emphasis on visual arts for me became a revelation. I literally looked at the local landscapes, structures, architecture, characters and interiors for hours (probably due to this, by the end of the first passage I had a 32 -hour time counter and all collectors were collected).

Immersive gameplay gives freedom. A lot of ways and solutions, huge reigree and, most importantly, the game generizes situations for solving which you need to think. Tactically calculate the ways of retreat before the start of the operation, studying the route and the characteristics of opponents’ behavior and full control over the situation – all this is rewarded and encouraged by the game. Of course, no one took you the right to go out to the square, kick the siren and raise the buch in the guard – the fan will be provided! All this, as mentioned in passing above, is combined. It is also allowed to be filled with abundant number of abilities, passive skills, functional amulets, ammunition and the environment. Movie! All this allows the vertical, horizontal, emergency and four -walled gameplay. I did not want the spoilers, however, winking, I recommend that I study the mission “Crack in the Universe”. For me it was a fresh sip.

As promised – abilities. Two heroes possessing their spicifika are given in the beginning. Despite the fact that both gravitate towards the polar, relative to each other, you can quite successfully pass secretly or in the style of a butcher for both. There are no meters, everything is tied to your skills and experience, but it is quite possible to facilitate the passage. Emilinin transfer AKA Hook Cat is what you should understand. This is not a blink, not TP, not speed movement. This is a physical attraction, the calculation of which will help you overcome huge distances or to use tactically, for example, the capture of objects and/or people. In addition to the household hook, there are situational abilities. The shape of the shadow will help you make your way through rat paths, and the opportunity to look through the walls will make your life easier. In fact, there are a lot of skills and you should try everything.

Summing up the results of the flash paste-I recommend that you go through this game to all lovers to read, think, rummage in the shade in search of a coin, as well as to the students of Laura and Stlass Equenov, Immersion of the Sims and the rest of the time-living.

Eze Erondu is a highly skilled professional known for his expertise in creating captivating brand identities and his exceptional abilities as a Web Designer & Digital Marketer in Nigeria. With over 5 years of experience, he has a proven track record of delivering impactful brand and creative solutions. Eze takes a comprehensive approach to brand development, ensuring that the identities he creates are consistent and harmonious across both physical and digital platforms.

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